Join us in the fray, Login now!
 
Navigate

The Hall of Fame

Top 1K Experience Plaque
Top 400 Explorers Plaque
Top Hitters Plaques
Current Plaque


The Newbie Guide

Character Creation
Necro | Mage | Ranger
Newbie Commands | The FAQ
Newbie Area Information
Facts for Newbies
Common Acronyms

Player-created Essays
The Guides to Leadership



Convention Photos

CON 1997 | 1998 | 1999 | 2000
Suokki 2002#1
| Suokki 2002#2
CON 2002
| Suokki 2003
SWE-CON 2003
| Suokki 2004
Lowlands2004
| OopsCON 2005
Suokki 2005
| PulqCON 2006
Suokki 2006

Suokki 2007 New!



Valid HTML 4.01! Valid CSS!
© 1994-2007 ZombieMUD.org

General Information about ZombieMUD

- ZombieMUD was first opened to the public in the summer of 1994 by its two founding fathers, Leper and Belabour, who still run the game today more than a decade later.

-Probably most importantly, ZombieMUD is an all original world. Each guild and race has been hand crafted and balanced off eachother. We are an LPC based mud running the one and only ZombieLib under an LDmud driver.

- At any given time of the day, there should be well over one hundred fellow players on-line to interact with. While the primary population hails from Europe, folk from all reaches of the globe can be found logging in to the game, and of course the primary language of the game itself is English.

- There are 17 completely different guilds to play, most of which offer a mastery system through which your character grows more powerful through specialized play. Upon the completion of the first 45 levels in a guild, various sub-guilds also become open to joining. Each guild on ZombieMUD has from two to six subguilds which offer the freedom to choose exactly how you wish to develop your character. We also offer two five level Class guilds (Traders & Navigators) to help you expand your talents further. To broaden your freedom of choice, Multi-Classing is also allowed. (IE: You can be a Mage-Fighter if you so choose.)

- ZombieMUD hosts over 40 Races, each adept in their own area of gameplay. Races themselves are currently under complete conversion, to bring more originality into each race, making them more like a guild in play. Further information on this conversion can be found in the News section.

- Each original in its own right, Zombie offers 500+ Spells and 350+ Skills to be learned in the various guildhalls of the realm.

- The land is vast, with an outworld of over a million rooms, and 13,500+ Hand-crafted rooms complete with an explore status plaque to check your explorer's ranking. Exploration of the world expands in all directions, including flying through the skies and swimming deep beneath the ocean's waves.

- When playing the game, you will find that the 8 Member Party system becomes an integral part of ZombieMUD life. Through parties, you team your skills with the skills of other players to bring down foes of legendary size and strength.

- For the collector in you, almost anything found upon the game, including Equipment, is saveable over reboots in lockers or chests. You may also build, personalize, and secure your own permanant Castle to store your equipment chests.

- Over 200 Level Quests are available to reduce level costs, but they are not forced upon you. If you love questing, then you may quest to your heart's content.

- ZombieMUD's Reincarnation system allows your to try out every character combination you wish, without having to re-earn all of your character's gained experience.

- Player Killing is allowed within reason, and there is also a PK Clan System.

- An automated Event system runs random activities in the game throughout the day, and there are sometimes special Wizard-run events as well just to keep you on your toes.

- ZombieMUD has an Apprenticeship system for those players new to the game, and many high ranking players are more than happy to take dedicated people on as an apprentice.

- For the linguist in you, there are several dozen languages upon the mud which can be learned from valuable scrolls or from dedicated study by listening to a native speaker.

- The Gods are watching you from above, as ZombieMUD's Pantheon of Deities oftentimes favours those who worship regularly.

- A tightly woven system of Binding Equipment to those brave souls who dared to fight for the EQ itself exists, though its details are shrouded within the mystery of the Sorcerers of the realm.

- Our internal triggering system known as chaining can be used along with various player defined commands and aliases to customize your play.

- An extensive channel system exists on the game, keeping you in touch with your guild members and party mates. Private channels may be created at any time on the game, and the option to purchase permanant private channels also exists.

- Zombiemud is connected via InterMUD to Bat, hcBat, Sumu, Icesus, Chaos, and Delphine for all your chatting needs.

- To brighten up your day, ANSI colour is of course supported by the game.

- Backups of the game are taken every day, so in the rare instance of a crash your EQ and Character are safe.

- Zombie is maintained by a dedicated group of actively coding Wizards, most of whom were once players themselves, who are constantly adding and repairing features within ZombieMUD to keep the game well balanced and interesting.

- ZombieMUD is a Non-Profit organization, unaffiliated with any corporation. We do this for FUN!


Technical Info:
ZombieMUD is running on a P4 1.5GHz
512MB RDRAM 800MHz
80GB Hitachi Desktar DMA/100 7200RPM
120GB Hitachi Desktar DMA/100 7200RPM
PCI Ethernet card (3Com905CX-TX)
Telnet: zombiemud.org
IP: 213.139.166.106
Port: 3000 or 23
Currently located in Oulu, Finland.
Login to ZombieMUD now! ZombieMUD.org: Click to go Home.