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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

Community
  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
 
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.


Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.


Chosen Mud of the Month, February 2006
 
First place at MPS, December 2006


Click here to begin the game!

 Recent Updates to the Game:

Jan 23 by Rockki Players can now use 'set' command to set custom colours for aggressive monsters and room short and long descriptions. Effective on reboot for monsters and reboot or room reload for description colours.
Jan 23 by Rockki You can now use the 'color_party' setting in 'set' to colour the party channel. Party leader messages will override this setting and the message be shown in their chosen colour, should they have one set. Why is the game using colour and color interchangeably? Who the fuck knows.
Jan 23 by Rockki Players can now use 'cast info' and 'use info' to display the spell or skill they are currently concentrating on. Effective on quit/re-enter
Jan 22 by Rockki Added a fun little auction house into the Hall of Masters.
Jan 22 by Rockki Certain items having had the ability to not decay at all have now lost that property forever.
Jan 22 by Rockki The djinni shardcrafter can now 'extract' all shards from ANY item for a fee. The shards will be very slightly reduced in power during the process.
Jan 22 by Daln Teros, God of Entropy, has decreed an end to infinite restoration. Magical items now carry restoration budgets - when exhausted, items permanently lose fade resistance. Repeated restoration weakens items until they become irreparable. The age of endless renewal is over. Plan your restorations wisely, for entropy always wins.
Jan 22 by Rockki Free reincarnation now available in stat training room for members of converted races that have trained stats. Should you prolong your reincarnation for too long, a less free reincarnation will be forcibly imparted upon you with a random guild/race configuration.
Jan 22 by Rockki As the game has evolved, it now offers many more experience sinks and player progression options. Additionally, stat values have gradually increased over time through various systems.To better balance these changes, we're phasing out access to the legacy stat training room for converted races. Players with converted races will no longer be able to train stats for experience at the stat training room. This change helps maintain game balance while preserving the distinct characteristics and progression paths of converted races.
Jan 21 by Daln Bard instruments will no longer automatically drop all their active songs if an enchantment is applied or removed to it. The instruments now also supports displaying any active enchantments applied to it. This change becomes active at next reboot. Report any issues related to this to me.
Jan 20 by Rockki The djinni shardcrafter is now able to 'detach' shards from items that hold too many.

ZombieMUD - A free online RPG (role playing game)


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