Wizardhood in ZombieMUD is an honored privilege that has to be earned.
Only few applicants are accepted to act as wizards and even fever do
justice for the honor of wizardhood. Being a wizard is completely
different from being a mortal and requires a different set of skills.
Applicants should be aware that wizards have to work discreetly and
without revealing sensitive information or details of the game to the
mortals. Applicants should also realize that there isnít much praise
to be expected from the players for their hard work. Whatever a
wizard will do, there will always be complaints. Especially the
beginning of wizardhood is a stony path requiring a lot of work and
Since a new wizard will need a lot of help, guidance and supervision
from senior wizards, applicants should have a clear vision of why they
want to be wizards in ZombieMUD and what they want to accomplish and
work on if they are accepted. Each applicant will be evaluated
individually based on various criteria.
Before a player makes a request to be wizzed, he or she should consider
the following aspects:
The applicant has to be able to justify why he/she wants to be a wizard
in ZombieMUD, not just a wizard in any given mud.
The applicant needs to have a vision of the work he/she wants to
accomplish and work on if he/she is accepted. Real ideas with lore and
plans are required, not just "an area, then a race and a guild".
As ZombieMUD is a text-based game, wizards need imagination and
creativity to be able to create vivid and informative textual
descriptions of locations, events, items and NPCs.
* Adequate English skills
As a text-based game with English as the official language, wizards need
a good command of the English language. They do not need to be fluent in
English, even though it helps as the work of most of the wizards mainly
consist of writing textual descriptions.
Coding, writing descriptions and improving the game require dedication
and effort that in turn will require time.
* Knowledge of ZombieMUD
Knowledge and understanding of the lore, races and guilds of ZombieMUD
will help a wizard to better understand and evaluate what the game needs,
what can be done and what kind of changes are in line with the game. This
knowledge greatly reduces the amount of required supervision from other
* Enough worth, playtime and EQ-parties
Understanding how the players think and interact with each other, in
addition to understanding how the game mechanisms work, will not just
reduce the amount of required supervision for a new wizard, but will also
help him/her to work and interact with the players and further improve
* Good reputation
Should be self-explanatory and go without saying.
Is there still something left to achieve as a mortal? As a wizard you
wonít be able achieve these goals anymore.
If you believe that you have what it takes to be a good wizard,
send mudmail or a tell to an archwizard and be prepared to make your case.
See also 'wizard', 'wizards' and 'descending from wizardhood'.
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