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If you wish to be a Druid instead of mage, please
read through to the bottom of this page before creating your character.
NB: These pages are written to aid a true level 1, 0 hour
old newbie who has just entered ZombieMUD for the first time in learning
the initial steps to a successful Zombie experience.
Before choosing Mage as your guild, you must first select a race. Suitable races
for a newbie Mage include, but are not limited to: Sprite, Elf (No Infra, Should remain Good) Sea Elf (No Infra, Should remain Good) Thrikhren.
Be sure to type 'help race <racename>' when choosing to see all the plusses and minuses of each race.
As a newbie mage guild member, you gain some bonuses to spell: bright light.
(30%) |
When you log in, you will begin at the
Church of All Gods. The first thing should do as a new player is get
acquainted with ZombieMud's resident protector of newbies, Buju. He
spends his days waiting patiently one east of the Church, and has much
to offer you during your travels. Type 'e' and go visit him now, and
he will give you a gift. Good commands to try in his presence are:
look at stone, say help, say transport, say portal
The next thing you need to do is gain a few levels with the
free experience you have been given.
You must advance in two places for each level you gain. You must go to
the Adventurers Guild and type advance to raise your 'character level'
and then on to the Mage Guild to advance your 'guild level' or 'glevel'.
To
do this and quickly get to level 6 from Buju, type
the following:
e, s, 5 advance, n, w, transport mage, 5 advance
As you can see, you have just utilized Buju's power to transport you
directly to your guildhall. He will gladly provide you with this service until
you have reached level 45. He will give you the black teleport stone
up to a maximum worth of 15m exp total, so be sure to visit him
each login for a new stone.
Now that you have a few levels, it's time to advance your knowledge in
skills and spells. If you've followed the information so far, you should
be standing in the Mage Guild,
if
not then use Buju to go there
now. To see what abilities are available to you, try your hand at the
following commands: score, info, sinfo 6 (or whatever your level
is), list spells, list spells all, list skills, list skills all
Now lets get a spell. Of course, everyone must start out small. The
more experience you gain, the better your spells will become. As you
can see, you have begun the game with 30% bright light. If you wish you
may also study a lesser spell called 'magic missile'. Try typing these
commands to see what they do:
10 study magic missile, spells, help spell magic missile
4 train essence eye, skills, help skill essence eye
You may not be
able to get all you try for due to lack of cash. No worries, that
will soon be remedied, as we go now to kill your first monster. To get
to the newbie killing fields from the Mage Guild you can either use the stone
that Buju has given to you by typing: summon, y, (wait), portal, read plate, hero_candidate, equip, enter
Or you can explore a bit of the city, leaving the Mage guild through the gate, walking
to Buju's location east of che church and
then requesting that he give you a 'portal', equipping, and entering the area.
Within these few rooms should be a few very simple monsters such as
frogs and polar bears. Wander around a bit and get your bearings so
that you can be ready to run if things go wrong. As a one-time preparation
to fight, you will want to type these commands: brief, wimpy 30, sc
on
To begin a battle, simply cast your spell at a helpless
frog (or any other animal). You will need to target the animal by typing
this: cast bright light at frog
try very slow
The 'try very slow' bit will boost your chances at the spell's success
on the first cast. As you probably assumed, this slows down the speed
of the spell drastically. During the fight you will wish to continue
casting the spell simply by typing: cast bright light
Hopefully all goes well and your poor frog is now living in mud heaven.
You will now want to loot the corpse and give it a proper burial.
To do this, type: loot, dg
Don't forget to turn on the mage channel by typing 'on mage'. The command 'last mage' will replay the last 20 messages sent to this channel.
Type 'score' or 'exp' to see how much you have gained. Also, feel free
to type 'pc newbie' to create a party for yourself, and then 'ps',
and 'pk' to see your status.
Scamper around in this area killing critters untill you have gathered
a nice sum of experience and cash, then head back to the mage
guild to up your spell percents and level. When you have gained a few
more levels, you can study the spell 'familiar' to summon a magical
guardian to fight with you.
If you are ever lost at this point, simply use Buju's stone to return to familiar ground. Use
this time wisely to explore the world around you so that you can easily
walk it on your own when the time comes.
Good spells to study when you can are...
- Familiar: Will call up a small familiar to tank for you and fight as well.
- Summon Familiar: To recall a living familiar to you side, should it become lost.
- Power Blast: The most powerful spell in a mage's armoury. Its strength grows with each spell% you learn in almost any other mage spell.
Good skills to train when you can are...
- Skill that saves sp: Does exactly what its name implies!
- Essence eye: Allows you to see exactly when a spell will be cast.
- Quick Chant: Increases the speed of your casting.
An alternate choice to Mage for those of us who wish to delve into Magic
is the Guild of Druids. The druid guild is slightly more difficult for a
beginner to master, but still proves itself as a very viable option as a starter guild.
Druids enter the game with 30% bright light, and 100% advancement, which is used
to gain rank on druidic holy days.
When training and studying, switch magic missile with 'produce fire', and of course
be sure to go to the correct guild by asking Buju to 'transport druid'. You can easily return
from the druid's guild using the stone he has given you, but should you wish to walk, there
is a ferry to be found on the island which can bring you close to the city again.
Don't forget to turn on the druid channel by typing 'on druid'. The command 'last druid' will replay the last 20 messages sent to this channel.
At higher levels in the druid guild, you can summon forth Elementals to help
you fight. An Elemental is basically a grumpy version of a Mage's familiar. You must
have enough percent in the corresponding lore for the Elemental, or it will attack
you when you summon it. Some Elementals are more easily agitated than others, so
you may wish to try 'air' on your first cast, as those are the easiest to please.

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