[Amorphist | Aracno |
Dubbeltje | Endy |
Explicit | Purge | Sepe]
PARTYING - ARACNO'S GUIDE TO PARTYING IN ZOMBIEMUD.
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INDEX
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1. Why party? Different party types and a quick explanation why to party
1.1. Experience parties
1.2. Equipment parties
2. Things to do before you start a party
3. Forming a party
3.1. Forming an experience party
3.2. Forming an equipment party
4. Leading a party
5. Maintaining a party
6. Optimizing - needed trigs and macros
1. WHY PARTY? DIFFERENT PARTY TYPES AND A QUICK EXPLANATION WHY TO PARTY
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Every player starts off soloing experience. This however gets boring very quickly,
and is only a small part of the playing experience ZombieMUD offers. The answer
to
this boredom and preluded retirement is partying, (joining into a group of
multiple
players with the same goal). This form of playing is more effective in gaining
your
goals, and makes possible goals that you could never achieve alone, e.g. killing
Lucifer. Parties also allow you to socialize, and you actually get to know
other
players in a whole new way.
1.2. EXPERIENCE PARTIES
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Experience parties have one purpose alone: for each party member to
gain experience and guild masteries much faster than by soloing.
Partying is also a very nice change to soloing, as you actually
have other people playing with you.
1.3. EQUIPMENT PARTIES
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Equipment parties are formed to gain equipment by killing big npc's,
or EQ-mobs. Equipment parties differ from experience parties mostly
due to their duration - EQ-parties go on for hours and hours, so
every member will get equipment when the party ends. Highbie
EQ-parties include lots of dying, but don't be scared off due
to that, as many newbie mobs can be killed without massive death
to the party. And even if you do die a few times, dicing a nice
piece of equipment in the end makes up for it.
2. THINGS TO DO BEFORE YOU START A PARTY
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First of all, make triggers for the main prots. You'll want to ask an
abjurer to help you get the syntaxs for e.g. Iron Will being put on you
and dropping.
Second, make run macros. It's a good idea to scout for the mobs worth
killing by
a) joining a party as a hitter and taking notes of the mobs you're killing
OR
b) running around areas with a bard and kya’ing mobs to see their
resistances, level and stats.
Once you've scouted mobs you're going to kill with a party, run macros that
take you from one mob to another directly, because it saves time and you end
up killing mobs in a logical order, allowing them to reset while you're killing
something else. Try to avoid water when making the macros, they can be deadly
to some races while running around.
Of course you can avoid making these run macros, if you plan to kill mobs in
only one area, e.g. natives or corn soldiers. Then again, you should also prepare
for possibility, that you can only form a certain type of party at a certain
time
when you want to play, so you should make numerous run macros, "circles",
for different
types of parties. For example, make one round for big exp mobs, 3m+. These
mobs you can
kill with big exp parties, 6-8 members. Then make another "circle" for
1-3m mobs, that
you can kill with smaller parties.
If you plan on tanking eq, then you should also make macros for the quests
needed to get
to eq-mobs. Explore these quests with a small party, figure out what you have
to do, and
make the macros to complete these quests. It saves lots of time, and allows
for your party
to kill more eq-mobs during a party.
3. FORMING A PARTY
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When forming a party, you want to be polite when asking players to join.
Don't spam players either, but then again don't be afraid to ask. If you're
willing to tank and you have a protter and somebody with heal power, lots of
people are usually willing to come and blast. It's also a good idea to have
some idea on how long you're planning to play and what type of party you're
forming when you start asking people to join. Once you've lead a few parties,
people will actually start asking you if you're planning on playing and if
they can join! Easy, isn't it?
3.1. FORMING AN EXPERIENCE PARTY
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If you plan on making experience by partying, first reinc to monk, ranger
or fighter guild yourself and train dodge and parry skills. Paladin templar
subguild also works, if you plan on killing only evil monsters. After that
get a friend to reinc to a protter guild, abjurer for most party types, but
paladin hospitalar or inquisitor for evil mobs also works. Since you'll need
healing power for experience parties, it's a good idea to either force your
protter friend to take healer levels, or if he can't afford it, then get
somebody else to reinc into a character that has healing power.
You can also form an experience party on the fly, just check the unidle
abjurers and ask them to join your party. This however can be very
frustrating, as there aren't that many abjurers available usually.
Once you have healing power and a protter, then you start looking for
blasters, or people who do the actually damage to the mobs you'll be killing.
If you have an abjurer, then he'll be vulning the mobs you kill, and you want
to find people who do the same damagetype. Choose one that is done by many
guilds, for example electric damage is used often, as monks / clerics /
sorcerers / fighters / rangers / samurai are all able to do electric
damage well.
Optimally, if you decide to start making exp with a group of friends, make
all
of them reinc into guilds that make the same damagetype, so you'll get the
most
benefit from using vulns.
You'll want to take into account the fact that different types of parties work
better with some prefs that basically suck for some party types. Scout the
mobs
you want to kill for experience, and get a bard to cast "know your audience"
(aka kya), so you get an idea of the preferences that will work, and the ones
that won't for certain party types.
Also take into note that in some cases other types of parties work, for example
a two man party with a necromancer tanking and a blaster doing damage also
works.
Only your imagination is the limit when forming parties with the aim of gaining
experience.
3.2. FORMING AN EQUIPMENT PARTY
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While experience parties can be formed “on the fly”, equipment
partie
s require for people to reinc into characters that suit the party.
This requires planning and the commitment of the players who are going
to join your eq-party. It’s a good idea to start asking in advance for
the 8 (or 9 or 10) players who are willing to join your eq run, as being
in an eq-reinc without parties is extremely boring and will just make
people reinc into something else.
First of all, it’s a good idea to make friends reinc into crucial
characters in your eq-party, such as healer and abjurer. Getting
blasters is generally easier, and even if your party is lacking
one blaster it can still do eq, but missing a healer for example will
end all possible playing. Plan in advance the characters you want people
to reinc into, tell them what secondary guild to pick, what subguilds to
join etc. This is important, as you’ll want your party to be able to
blast
the same prefs, have enough healing power, have enough people with ress etc.
It's also important to plan in advance what you're going to kill with your
party. Especially if you plan on doing a long eq run, for example playing
3-4 times a week for two months, partying will actually start feeling like
work, something I don't want when playing this mud. So plan in advance what
you're going to kill, when you're going to explore new mobs etc. Don't go
to tythus two or three days in a row for example, as massive dying starts
annoying everybody.
Once you've got your eq-party running, try to keep the same party intact
for multiple days, and dice the eq you've gained for example once a week.
This ensures everybody getting good eq, even if they dice last. You can
also dice your loot after every party, but if (when) somebody dices last
the third time in a row and gets a shitty piece of eq when the person who
diced first gets a tiamat ring, it usually makes them reconsider playing.
4. LEADING A PARTY
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As you've read from above, leading a party isn't something you can do
without some consideration and planning in advance. It's important to
lead the party in a way that suits you, don't take a role when playing,
as that usually annoys players in the long run. Always remember, that
you're doing this for fun, so don't take leading a party too seriously.
As the party leader, you're the one who decides who joins your party
and who doesn't.
Make this clear from the very beginning, as it usually only leads to
shitty results if you let somebody else form a party for you. You're
entitled to rather take a real life friend to drag into your party if
you feel like it, but you should always remember to treat everybody
in a fair way. This will lead to people joining your party more than
once, as most players act like a herd of sheep, they don't want to
think for themselves, but follow somebody who actually is willing
to work a bit.
It's a good idea to inform your party members honestly about what
you're planning to do, as it can form a bad spirit into party members
if you start helping a friend kill some little eq mobs when helping a
friend do a quest with your xp-party without telling them first. But
then again, as it's your party, you can of course do this.
5. MAINTAINING A PARTY
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Maintaining a party isn't really all that hard, just keep in mind what's
been stated above. Also remember to have breaks while you party. A good
rule of thumb is to give people time to go smoke, eat or jerk off for
about 10 minutes after two hours of playing. This of course applies to
exp-parties more than eq-parties. With eq-parties, it's usually a good
idea to let people do these things when you're doing quests to mobs, as
there are usually parts that don't require your full party present in t
hese quests.
Also with eq-parties, remember the importance of planning ahead,
as stated above.
6. OPTIMIZING - NEEDED TRIGS AND MACROES
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For basic party leading, you don't really need that many trigs. Trigs
that tell you the duration for IW and WOS/AOG, and trigs that tell you
when your AC prots drop are all that are really needed. It's a good idea
to make it possible for your protter to see the prots you have on with a
command.
As for macroes needed, you mostly want ones that run in a circle from one
mob to another without running to CS every time. See chapter 2.
Once you have these done, you can easily start your parties.
Make new trigs that you feel help playing as you play,
the ones listed above are all you really need.
Have fun partying!
//Aracno
[Amorphist | Aracno |
Dubbeltje | Endy |
Explicit | Purge | Sepe]
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