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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

Aug 04 by Esoteric Triple xp in effect for the next 24h as compensation for progress lost to crash.
Jun 10 by Esoteric Nefco removed for hacking into characters that did not belong to him.
Jun 06 by Esoteric 66% exp bonus in effect for 6 days, 6 hours and 6 minutes. Satan worship or compensation for downtime? You be the judge.
May 01 by Esoteric Undeads' escape death feature has been downtuned. It is no longer guaranteed to work, and the cooldown triggered by a successful escape is much longer than before. An undead's chance to escape death increases depending on the amount of time since the undead's last escape, but that chance now caps at a percentage well below 100.
Apr 06 by Rockki The skill 'slash' has been adjusted. It should now function better at lower levels, with different wield configurations and without the combination of fighter and ranger guilds. Damage moderately increased, randomness heavily increased.
Apr 01 by Esoteric Rockki is now the administrator of the guild of Death knights, with full responsibility and freedom to adjust the guild as he sees fit. Please direct all questions and concerns to him.
Mar 29 by Rockki Members of the Guild of Samurais rejoice! Your warglove is now significantly more war and less glove. Additonally, certain cross-guild functionalities were improved. Effective with quit/re-enter. Details at the guild board.
Mar 22 by Jessica Druids have undergone several quality-of-life changes, which are documented at the Druid guild board.
Mar 14 by Esoteric The magical wand of glow restoration no longer erases weapon familiarity when used on a weapon. It also no longer works once its charges are gone.
Mar 14 by Esoteric The weapon familiarity system has been recoded so that its highest levels take longer to obtain, but provide more significant bonuses. Players may now gain familiarity beyond the previous cap of 15 levels, up to a new cap of 32 levels. These additional levels will progress slowly but will add new and more powerful benefits than those available from the old system. The rate of familiarity gain is also now proportional to the rate at which the weapon decays. Weapons that decay quickly will gain familiarity quickly, and the reverse is true for weapons that decay slowly.
Mar 08 by Jessica An unfortunate typo kept blink assault from having a stun chance under certain circumstances/builds. That has been fixed.

ZombieMUD - A free online RPG (role playing game)

© 1994-2012