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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

Community
  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
 
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.


Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.


Chosen Mud of the Month, February 2006
 
First place at MPS, December 2006


Click here to begin the game!

 Recent Updates to the Game:

Jan 14 by Rockki Upgraded the rewards in some of the more fun fragment areas.
Jan 13 by Rockki Apparently some people have had problems tracking beneficial effects on their characters, and given that such tracking might or might not have required some sort of aptitude with programming, the benevolent administration has chosen to bestow upon the players a new command called 'buffs' (buffs config for a few settings). If there are buffs missing, you may report them to me.
Jan 12 by Rockki Upgraded the leader items of the unconverted races.
Jan 11 by Daln Most enchantments now require the ability to "see magic" to see their visual indicators in a weapon's short description. The enchantments still function normally and provide all their bonuses, but the descriptive text (like or ) will only be visible when you can see magic. Some special enchantments, poisons for example, remain always visible as they are not considered magical in nature.
Jan 11 by Daln Turloc: Loc turan enchantment updated to the new system with improved stability and performance.
Jan 11 by Daln Thief: All poison enchantments updated with improved behavior. Assassins dream, hand of evil, and thieves kiss poison vials are now single-use items with adjusted potency to match other poison types.
Jan 11 by Daln Samurai: Complete conversion of all blade enchantments (acid, fire, ice, jigoku, lightsword, poison, razor edge, silver sheen, tenrai) plus headcut, tameshivar, and kenjutsu. Warglove now supports the "equip" command. Enchant mastery training now comes from hitting enemies with enchanted swords rather than just casting the spells.
Jan 11 by Daln Paladin: Blade blessing now consistently enforces restrictions on both hands, closing an exploit where players could bless in left hand then swap to right. The spell now properly detects unblessed weapons without requiring you to unwield your other weapon first.
Jan 11 by Daln Ogre Mage and Golden Company: Mordant edge, touch of madness, voltaic surge, starlight crescent, and sunlight arc now properly remove themselves if anyone other than the caster tries to wield the enchanted weapon. Previously these bonuses would silently fail.
Jan 11 by Daln Monk: Complete rework of knuckle weapons and elemental enchantments (call for fire, ice and thunder). Knuckles now properly function as unarmed weapons with full enchantment support. Minor adjustments to monk robes for better integration.
Jan 11 by Daln Druid and Death Knight: Heat weapon and chill weapon now work as originally intended and can be cast on weapons in your inventory. Desecrate weapon has been updated with improved reliability.

ZombieMUD - A free online RPG (role playing game)


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