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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

Community
  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
 
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.


Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.


Chosen Mud of the Month, February 2006
 
First place at MPS, December 2006


Click here to begin the game!

 Recent Updates to the Game:

Jan 26 by Rockki Reduced the damage penalty of smaller parties in token and fragment monsters, now even powerful duos may find it more worthwhile to tackle these challenges.
Jan 26 by Rockki Elemental monsters now reward players with some electrum alongside the fragments they previously dropped. The amount rewarded is relative to the difficulty of the encounter. Party leaders receive extra rewards for their efforts.
Jan 25 by Rockki Instead, wealth accumulation, such as it is with any other kind of accumulation, will be more strongly tied to effort instead of players with their demi-god-like powers plowing through 2000 exp monsters wearing nothing but a jockstrap and some spiked knuckles.
Jan 25 by Rockki With this delightful once-in-a-lifetime auction house extravaganza comes an important adjustment: money-making in has been significantly rebalanced, and strategies that were previously legitimate for accumulating wealth are unlikely to work going forward.
Jan 23 by Rockki Players can now use 'set' command to set custom colours for aggressive monsters and room short and long descriptions. Effective on reboot for monsters and reboot or room reload for description colours.
Jan 23 by Rockki You can now use the 'color_party' setting in 'set' to colour the party channel. Party leader messages will override this setting and the message be shown in their chosen colour, should they have one set. Why is the game using colour and color interchangeably? Who the fuck knows.
Jan 23 by Rockki Players can now use 'cast info' and 'use info' to display the spell or skill they are currently concentrating on. Effective on quit/re-enter
Jan 22 by Rockki Added a fun little auction house into the Hall of Masters.
Jan 22 by Rockki Certain items having had the ability to not decay at all have now lost that property forever.
Jan 22 by Rockki The djinni shardcrafter can now 'extract' all shards from ANY item for a fee. The shards will be very slightly reduced in power during the process.
Jan 22 by Daln Teros, God of Entropy, has decreed an end to infinite restoration. Magical items now carry restoration budgets - when exhausted, items permanently lose fade resistance. Repeated restoration weakens items until they become irreparable. The age of endless renewal is over. Plan your restorations wisely, for entropy always wins.

ZombieMUD - A free online RPG (role playing game)


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