|
ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.
Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.
Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.
|
|
Recent Updates to the Game:
|
| Jan 16 by Daln |
Orcs now sustain razor edge, lightsword and silver sheen more efficiently. Their bloodforged physiology naturally channels aggression into weapon enhancement, reducing mental strain. Investment in sanguinary sight deepens this synergy - raw warrior power flows more freely when precision guides your blade's edge. |
|
| Jan 15 by Daln |
Samurai preference spells sustain costs now ease for racial specialists: Goblins steeped in poison, Devils honed in fire and Fell Wights attuned to cold feel lighter upkeep. While the Melarni aren't elemental masters - their strong spiritual bond instead grants them a slight synergy with all elements. Mastering your racial path lessens the mental strain of your natural element. |
|
| Jan 15 by Rockki |
The Great Book of the Aeuri now allows newbie readers of any race to benefit from its wisdom, the effect being nearly equivalent to that of receiving an insight from a member of the Aeuri race. |
|
| Jan 14 by Rockki |
Special rules involving samurai swords removed from all skills that had them, the sword should now function as would any other sword while using skills. If you find that it isn't so, you can report these offending skills to me. |
|
| Jan 14 by Rockki |
Daln is now the guild administrator of Samurais. |
|
| Jan 14 by Rockki |
Upgraded the rewards in some of the more fun fragment areas. |
|
| Jan 13 by Rockki |
Apparently some people have had problems tracking beneficial effects on their characters, and given that such tracking might or might not have required some sort of aptitude with programming, the benevolent administration has chosen to bestow upon the players a new command called 'buffs' (buffs config for a few settings). If there are buffs missing, you may report them to me. |
|
| Jan 12 by Rockki |
Upgraded the leader items of the unconverted races. |
|
| Jan 11 by Daln |
Most enchantments now require the ability to "see magic" to see their visual indicators in a weapon's short description. The enchantments still function normally and provide all their bonuses, but the descriptive text (like or ) will only be visible when you can see magic. Some special enchantments, poisons for example, remain always visible as they are not considered magical in nature. |
|
| Jan 11 by Daln |
Turloc: Loc turan enchantment updated to the new system with improved stability and performance. |
|
| Jan 11 by Daln |
Thief: All poison enchantments updated with improved behavior. Assassins dream, hand of evil, and thieves kiss poison vials are now single-use items with adjusted potency to match other poison types. |
|
|