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ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.
Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.
Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.
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Recent Updates to the Game:
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| Feb 02 by Daln |
Testing of a new equipment dice planner table has begun with castle owners, first out are Gonorrhea and Celeborn. The goal is to make equipment party loot distribution less of a headache by eliminating external spreadsheets. Join their parties if you get the chance, to have this new feature work well I encourage discussions between players initially to detect what's good, what's bad or what's still missing in this feature. I'll give out more tables to additional testers as we progress forward if there is a need. |
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| Feb 02 by Rockki |
You can now use 'set sksp_actual' to toggle your skills and spells display between actual used numbers and whatever bullshit percentage you have trained and/or visued the stupid thing to. |
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| Jan 29 by Rockki |
Phobia takes a two week holiday and 100% reduction to their barbarian mastery for abusing. |
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| Jan 29 by Rockki |
Converted races with no access to 'introversion' are again able to buy stats from the stat room. Adjusted stat room values to be a bit more relevant in 2026, to preserve the exp sink feel craved by so many. |
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| Jan 26 by Rockki |
Reduced the damage penalty of smaller parties in token and fragment monsters, now even powerful duos may find it more worthwhile to tackle these challenges. |
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| Jan 26 by Rockki |
Elemental monsters now reward players with some electrum alongside the fragments they previously dropped. The amount rewarded is relative to the difficulty of the encounter. Party leaders receive extra rewards for their efforts. |
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| Jan 25 by Rockki |
Instead, wealth accumulation, such as it is with any other kind of accumulation, will be more strongly tied to effort instead of players with their demi-god-like powers plowing through 2000 exp monsters wearing nothing but a jockstrap and some spiked knuckles. |
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| Jan 25 by Rockki |
With this delightful once-in-a-lifetime auction house extravaganza comes an important adjustment: money-making in has been significantly rebalanced, and strategies that were previously legitimate for accumulating wealth are unlikely to work going forward. |
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| Jan 23 by Rockki |
Players can now use 'set' command to set custom colours for aggressive monsters and room short and long descriptions. Effective on reboot for monsters and reboot or room reload for description colours.
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| Jan 23 by Rockki |
You can now use the 'color_party' setting in 'set' to colour the party channel. Party leader messages will override this setting and the message be shown in their chosen colour, should they have one set. Why is the game using colour and color interchangeably? Who the fuck knows.
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| Jan 23 by Rockki |
Players can now use 'cast info' and 'use info' to display the spell or skill they are currently concentrating on. Effective on quit/re-enter
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