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ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.
Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.
Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.
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Recent Updates to the Game:
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| Feb 26 by Rockki |
Increased the exp rates of Greenskin races impacted by the latest bug fix. |
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| Feb 25 by Rockki |
Once again, greenskin races have been bugfixed. This time they will no longer get all racial stats and other upgrades twice. Funny how unproblematic these races are. |
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| Feb 25 by Rockki |
Disabled all the unconverted races.
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| Feb 18 by Rockki |
Commands 'reboot', 'date' and 'time' are adjusted to actual server time, instead of assuming the server resides in EET. Furthermore, the 'set timezone' command now actually sets the player's timezone so that 'reboot', for example, is portrayed in whatever timezone the player resides, instead of always defaulting to server time (UTC).
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| Feb 17 by Rockki |
Returned the 'buffs' command. Type 'refresh' to access it. Report bugs/missing buffs using the bug command (help reporting bugs). Failing to report bugs will be treated as violation of rules #1 and #2 in help cheating and will result in appropriate punishment.
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| Feb 12 by Daln |
The equipment dice planner table has graduated from testing and is now available to all castle owners. Collect loot into a shared chest during your runs, have each member set their priorities, then let the dice ceremony handle fair distribution. There's quite a lot to learn for first-timers, so we strongly recommend running a few practice rounds with your group before taking it to any larger EQ parties. Buy a planner at the castle shop, drop it in a room in your castle that you feel comfortable to let other players into. Use 'secure' once dropped to save it to that room and then 'planner help' to get started.
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| Feb 10 by Rockki |
You can now use the in-game storage variable $* inside commands to keep track of something. Works after reboot or quit/re-enter.
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| Feb 10 by Rockki |
Made retuned eq monsters a bit easier. Removed tokens from the game.
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| Feb 06 by Rockki |
The command 'try' has been adjusted. As the game has been balanced around it being the de facto casting mode, it no longer impacts the success chance of spells (as it never really did). Instead, it increases the cost of spells relative to the increase of speed it provides. However, as, again, the game has been balanced around said casting mode, the cost of spells has been adjusted so that the increased spell cost is the same cost as before, and the quick and normal casting modes are cheaper relatively. Try slow and very slow work as previously: they increase the success chance of spells.
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| Feb 04 by Rockki |
Sigh. Fixed another issue that made regeneration bonuses in Greenskin races show up for a third time. Now, instead of getting triple regeneration, they only get what they paid for.
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| Feb 04 by Rockki |
Adjusted the skill and spell use chances to make values below 100% mean something. Previously high enough stats made success relatively guaranteed at any percentage. It is now possible to fail attempts at low enough percentages.
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