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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

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  » Links
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The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
 
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.


Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.


Chosen Mud of the Month, February 2006
 
First place at MPS, December 2006


Click here to begin the game!

 Recent Updates to the Game:

Feb 12 by Daln The equipment dice planner table has graduated from testing and is now available to all castle owners. Collect loot into a shared chest during your runs, have each member set their priorities, then let the dice ceremony handle fair distribution. There's quite a lot to learn for first-timers, so we strongly recommend running a few practice rounds with your group before taking it to any larger EQ parties. Buy a planner at the castle shop, drop it in a room in your castle that you feel comfortable to let other players into. Use 'secure' once dropped to save it to that room and then 'planner help' to get started.
Feb 10 by Rockki You can now use the in-game storage variable $* inside commands to keep track of something. Works after reboot or quit/re-enter.
Feb 10 by Rockki Made retuned eq monsters a bit easier. Removed tokens from the game.
Feb 06 by Rockki The command 'try' has been adjusted. As the game has been balanced around it being the de facto casting mode, it no longer impacts the success chance of spells (as it never really did). Instead, it increases the cost of spells relative to the increase of speed it provides. However, as, again, the game has been balanced around said casting mode, the cost of spells has been adjusted so that the increased spell cost is the same cost as before, and the quick and normal casting modes are cheaper relatively. Try slow and very slow work as previously: they increase the success chance of spells.
Feb 04 by Rockki Sigh. Fixed another issue that made regeneration bonuses in Greenskin races show up for a third time. Now, instead of getting triple regeneration, they only get what they paid for.
Feb 04 by Rockki Adjusted the skill and spell use chances to make values below 100% mean something. Previously high enough stats made success relatively guaranteed at any percentage. It is now possible to fail attempts at low enough percentages.
Feb 04 by Daln Those who venture into Xytherix will find their defensive instincts finally attuned to the insects' movements. Turloc reflexes and similar abilities now respond to these creatures as they should.
Feb 03 by Rockki Fixed a minor bug in greenskin races that made purchased spellpoint regeneration show up as hitpoint and spellpoint regeneration and hitpoint regeneration as hitpoint regeneration and spellpoint regeneration. The aforementioned regenerations now only apply once and to the point regeneration they are supposed to be applied to.
Feb 02 by Daln Testing of a new equipment dice planner table has begun with castle owners, first out are Gonorrhea and Celeborn. The goal is to make equipment party loot distribution less of a headache by eliminating external spreadsheets. Join their parties if you get the chance, to have this new feature work well I encourage discussions between players initially to detect what's good, what's bad or what's still missing in this feature. I'll give out more tables to additional testers as we progress forward if there is a need.
Feb 02 by Rockki You can now use 'set sksp_actual' to toggle your skills and spells display between actual used numbers and whatever bullshit percentage you have trained and/or visued the stupid thing to.
Jan 29 by Rockki Phobia takes a two week holiday and 100% reduction to their barbarian mastery for abusing.

ZombieMUD - A free online RPG (role playing game)


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