Play now !
About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

Mar 14 by Esoteric The magical wand of glow restoration no longer erases weapon familiarity when used on a weapon. It also no longer works once its charges are gone.
Mar 14 by Esoteric The weapon familiarity system has been recoded so that its highest levels take longer to obtain, but provide more significant bonuses. Players may now gain familiarity beyond the previous cap of 15 levels, up to a new cap of 32 levels. These additional levels will progress slowly but will add new and more powerful benefits than those available from the old system. The rate of familiarity gain is also now proportional to the rate at which the weapon decays. Weapons that decay quickly will gain familiarity quickly, and the reverse is true for weapons that decay slowly.
Mar 08 by Jessica An unfortunate typo kept blink assault from having a stun chance under certain circumstances/builds. That has been fixed.
Mar 01 by Jessica Bonuses from hpmax shards are now affected by your racial constitution. For races with low constitution this is a nerf, for races with exceptionally high constitution this is a buff. Effective next reboot.
Feb 27 by Esoteric Fighters' defensive point gain has been adjusted so that Myrmidon debuffs will not reduce the overall chance of gaining defensive mastery.
Feb 27 by Esoteric Blocking with wall of steel now has a chance to earn defensive fighter mastery.
Feb 27 by Esoteric "Wall of steel" now reduces the damage of most skills used from a defensive stance behind the wall of steel. The exceptions are the Myrmidon skills, which turn the shield into an offensive implement, and now have a chance to land an additional strike while wall of steel is active. While this attack does only modest damage, it can cause several other unfortunate side effects for its target.
Feb 24 by Esoteric The skill "wall of steel" has been improved. Its protective effects can now trigger at lower damage thresholds and, with the right supporting skills and stats, it can trigger more often. The "defend" skill now plays a significant role in determining its rate of success, while dexterity plays a somewhat smaller role than before.
Feb 23 by Esoteric The skill "defend" has been removed from the Terran Knights subguild and added to the Paladin guild, the Knights Templar subguild, and the Ranger Loremaster subguild, trainable to different levels in each.
Feb 23 by Esoteric The "parry" command and the skill "defend" have been overhauled in a related tune. While all players may still use the "parry" command, it now has only two options (on and off) instead of 52 options, of which only two were ever used. The command's effectiveness is now determined by the player's proficiency in the "defend" skill. Defend, in turn, has been converted into a passive skill that is automatically checked when using the "parry" command. The parry command now also gives more accurate information regarding the actual percentage increase in parry chance acquired by assuming a defensive stance.
Feb 22 by Esoteric The magical wand of glow restoration now comes with far fewer charges.

ZombieMUD - A free online RPG (role playing game)

© 1994-2012