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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

  » Links
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

Apr 17 by Esoteric Newbies with less than 5G total worth now get a bonus to the speed at which they reconstitute when dying as an orc.
Apr 01 by Esoteric The Literalists' Subguild is open for business. It can be reached by exiting the room called the Adventurer's Guild through an 'exit from room' in that room, which leads to another room, i.e. the Literalists' Guild.
Mar 30 by Esoteric Successful completion of the flash of power ritual will now enrage the victim, making it somewhat more dangerous in combat.
Mar 30 by Esoteric When listing chains, a player may now specify the name of a guild to show only chains for skills and spells attainable in that guild.
Mar 30 by Esoteric The keepalive setting has been modified to accept an argument in seconds rather than minutes, allowing players to receive messages at intervals less than a minute if needed. Players currently using keepalive settings will need to adjust their setting from minutes to seconds to avoid spam (effective upon reboot or quit/reenter).
Mar 30 by Esoteric The list command at most standard shops (general store, armourer, weaponsmith, etc.) can now be used with a keyword to find matching items.
Mar 24 by Esoteric The Vulcthay encounter has been temporarily disabled pending completion of some improvements and repairs.
Mar 20 by Esoteric Ordinary looking wooden sticks are still very ordinary looking and still the same as thousands of other sticks, which you can find walking in the forest, only moreso now than before.
Mar 13 by Esoteric Innately known racial skill bonuses (skill percent given without any training) no longer increase the maximum level to which the skill may be trained. Only bonuses to known skills (skill percent added on top of trained value) should permit a player to exceed his skillmax without the help of equipment or buffs. Report any issues to me.
Feb 26 by Esoteric The daemon affectionately known as the EXP Purger (the one responsible for deducting xp from players buying TPs and investing in race) has been tweaked so that, when removing guild levels, it will also remove skills and spells associated with that guild level. Notify me of any problems.
Feb 25 by Esoteric Attack skills have been tweaked so that a player who chains an attack skill without a target, while fighting multiple opponents, should continue chaining the skill until (1) it is disrupted or (2) all the user's opponents are dead. Some skills might not reflect this change until the next reboot.

ZombieMUD - A free online RPG (role playing game)

© 1994-2012