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The hall of fame
  » Top 1K experience plaque
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Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

Jan 29 by Esoteric As a general rule, it is no longer possible to give money to NPCs. Exceptions have been made for certain NPCs that expect to receive money from players. If I missed any, please report problems to me.
Jan 28 by Esoteric King Cleaving Tooth's minions have been given a cosmetic overhaul, morphing from goblins into hobgoblins. Please notify me of any unexpected glitches or misbehaviors.
Jan 25 by Esoteric Monsters now have an innate chance to escape glue. Their save is determined by their overall physical ability and the caster's proficiency in the spell.
Jan 25 by Esoteric Flying players and monsters can no longer be glued. If glued, however, players cannot escape by casting or otherwise applying flight.
Jan 24 by Jessica Addressed an issue where repeated use of the skill 'taunt' caused certain mobs to have negative stats.
Jan 24 by Esoteric Bowser is banned for 180 days, and Orbaz is banned permanently, for multiplaying together after being banned once before for the very same thing.
Jan 19 by Esoteric The spell 'harmonious barrier' is intended to mitigate damage "if that damage is large enough to be a threat to your life." Since this spell was coded, shards, racial investment and new gear have greatly increased most players' ability to withstand damage, so that amounts that were previously "large enough to be a threat" are now considered relatively modest. However the threshold for activating harmonious barrier was never revisited, and the result was that its mitigation was applied to amounts of damage that were far from life-threatening. This has been changed - the threshold damage for HBar mitigation to trigger is now greater. Further tunes may be made depending on results.
Jan 18 by Esoteric Randomly generated necropolis items can no longer be catalogued in the Trader library. All such items previously stored in the library have been erased.
Jan 17 by Esoteric Seraphs' innate charisma has been reduced, now that the benefits of charisma are more significant.
Jan 17 by Esoteric As a corollary to the previous post, I will continue to fix binding problems on necropolis gear created before today's date, provided the window for binding the equipment has not expired.
Jan 17 by Esoteric The bindability of randomly generated equipment on necropolis NPCs has always been spotty. The intent was that all of this gear would be bindable, but because of a glitch, gear dropped by "ethereal" monsters (those who leave behind ectoplasm rather than a corpse) could not be bound. Because the consensus view of the current wizzes is that these drops should not be powerful to begin with, we have decided to fix this problem by making all necropolis gear unbindable going forward. An exception will be made for gear that drops on bosses, which will continue to be bindable, and hopefully more reliably so. This change is not being applied retroactively, so necropolis drops that are already bound will stay that way.

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