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Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

Jan 18 by Esoteric Randomly generated necropolis items can no longer be catalogued in the Trader library. All such items previously stored in the library have been erased.
Jan 17 by Esoteric Seraphs' innate charisma has been reduced, now that the benefits of charisma are more significant.
Jan 17 by Esoteric As a corollary to the previous post, I will continue to fix binding problems on necropolis gear created before today's date, provided the window for binding the equipment has not expired.
Jan 17 by Esoteric The bindability of randomly generated equipment on necropolis NPCs has always been spotty. The intent was that all of this gear would be bindable, but because of a glitch, gear dropped by "ethereal" monsters (those who leave behind ectoplasm rather than a corpse) could not be bound. Because the consensus view of the current wizzes is that these drops should not be powerful to begin with, we have decided to fix this problem by making all necropolis gear unbindable going forward. An exception will be made for gear that drops on bosses, which will continue to be bindable, and hopefully more reliably so. This change is not being applied retroactively, so necropolis drops that are already bound will stay that way.
Jan 14 by Jessica Charisma is now a contributing factor for the skill 'battle tactics.' Exceptionally charismatic leaders inspire their followers to perform devastating feats in battle.
Jan 14 by Jessica Charisma is now a contributing factor for the skill 'leadership.' Inspired and charismatic members are able to elevate their party to more frequent awe-inspiring feats.
Jan 05 by Esoteric Ghosts now receive built-in commands to use all the same channels they could while alive.
Jan 03 by Esoteric Players might have noticed that they were able to use the names of some saveable channels as built-in commands, but not others. It turns out whether you got the command for a saveable channel depended on whether you were online when you were first added to it. That's fixed now, so players should have built-in command aliases for all savechans of which they are members. Report any problems to me.
Dec 31 by Jessica In June 2010 Vampires were given 1% magical resistance per investment tier to be a 'more viable choice for pvp reincs.' That change has been reverted, and they now feel the sting of magical damage like any other undead race (on new login.)
Dec 31 by Jessica A note entitled 'Death Knight trait changes' can be found on the Death Knight guild board. Most changes go into effect on next reboot.
Dec 30 by Esoteric Made the spell spacial barrier faster, cheaper and more useful.

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