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About ZombieMUD
  » Main page
» Ways to connect
» General info
» Guilds
» Races

Newbie helps
  » The Newbie guide
» Character creation
» Useful commands
» Area information
» Facts for newbies
» Common acronyms
» All help topics
» The FAQ
» The guides to leadership

World maps
  » Atlas of the Old
» New World
» Outworld map in ASCII
» Outworld map in PNG

  » Links
» News
» Forum
» Who's online now?
» Vote for ZombieMUD

The hall of fame
  » Top 1K experience plaque
» Top race upgrade plaque
» Total experience plaque
» Top 400 explorers plaque
» Top hitters plaques
» Current plaque

Convention photos
» CON 1997 1998 1999 2000
» Suokki 2002#1 2002#2 2003 2004 2005 2006 2007
» CON 2002
» SWE-CON 2003
» Lowlands2004
» OopsCON 2005
» PulqCON 2006

Welcome to our World...

ZombieMUD is a MUD (multi-user dungeon), a text-based free online role playing game.

Online since 1994, ZombieMUD is based on a hand crafted,
unique medieval fantasy environment with complete freedom of choice.

Play now or read our Newbie guide. For more in-depth details about ZombieMUD see the General information page.

Chosen Mud of the Month, February 2006
First place at MPS, December 2006

Click here to begin the game!

 Recent Updates to the Game:

May 06 by Monte A bunch of undead races had their racial helps tweaked in one way or another.
May 04 by Monte Then the bad news: since shards granting skill/spellbonuses just became actually worth something, their ridiculously high bonuses were cut by 50%.
May 04 by Monte Skill and spellbonuses granted by equipment are no longer subject to the diminishing factors applied when a skill/spell is increased above 100%. E.g. If your trained skill is 100% and an item grants you +10%, your effective skill percent really is 110%. But if your trained skill is 110%, this percentage is adjusted normally and on top of the resulting value the bonus from the item is added.
Apr 29 by Monte Looks like I've fixed uptime: it no longer claims our boots are ~25 hours long, yay (in case anyone else has been bothered by this)
Apr 29 by Monte Strength is now a secondary factor in the chance to hit in melee (as opposed to being no factor at all).
Apr 29 by Monte Apparently it is once again the time to get totally drunk, worship the devil, start a riot and/or burn a few buildings this weekend. Meanwhile you can also do exp with a bonus of +25% for the next 48 hours.
Apr 20 by Monte The Long Blue Cloak of Vanaheim no longer has illegal +int. Have a nice day or some such nonsense.
Apr 16 by Monte Capped the effect of elven favour on the elves' leadership and fixed one abusable flaw in the calculations. The leadership of elves was reset.
Apr 12 by Monte Lowered the cooldown of the Shield of Dreams by some amount (also fixed it).
Mar 25 by Monte The spells flight and uplifting melody should now be fully compatible with the more-or-less recently improved skyroom-code - any problems related to flight or sky should be reported to me.
Mar 23 by Monte China has been banned permanently. (yes, the country)

ZombieMUD - A free online RPG (role playing game)

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