Help: race wraith

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Wraiths were once mortal mages, sorcerers and other practitioners of magic who
tried to extend their own life with dark magics. But such powers are not known
for creating life, instead they were all irrevocably and horribly corrupted by
the unholy rituals.

The fate of a wraith could be said to be the worst of all undead, for through
their desire for life they were cursed to have an insatiable hunger for the
life force of others but to have none of their own. The wraith envies and hates
all living things for they are a constant reminder of its utter failure.

Through the transformation the mind of a wraith is warped and they are all
altogether evil, some nothing more than mindless instruments of hunger and
destruction. The wraith is however exceedingly intelligent and, like it did in
life, possesses great affinity for magic. Some have even been known to delve
further into the realm of dark magic to increase their powers beyond ordinary
limits.

The wraiths are creatures of darkness and when exposed to any light they will
quickly weaken and eventually disintegrate completely. Contrary to a popular
belief the wraith is not completely non-corporeal and can be harmed with
conventional weaponry.

Strength:     below average       Dexterity:    good                
Intelligence: very good           Wisdom:       low                 
Constitution: below average       Charisma:     repulsive           
Size:         medium              

They are superior to humans, and therefore earn less experience.
They possess superior mana reserves.
They possess considerable stamina.
They may master even the most difficult of arcane powers.
They are somewhat slow in mastering arcane powers.
They may master all but the most complicated of skills.
They are slow learners of skills.
They can see magical auras.
They can see invisible things.
They can see in the dark.
They can not eat normal food.
They are forced to eat often.
They can glide above water.
They are very susceptible to magical.
They have a superior resistance against poison.
They are noticeably susceptible to fire.
They have a considerable resistance against psionic.
They are noticeably susceptible to electric.
They have a noticeable resistance against cold.
They are the dead who walk.
They can sometimes escape death.
They can eat souls.
They are inept healers.
They regenerate health and mana only in darkness, its depth governing the rate.
They will gradually break apart if they become good or are exposed to light.
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