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A wight is the corpse of a warrior who fell in a great battle only to rise as an
undead, through the possession by an evil spirit, a curse or necromancy. Those
animated by necromancy are rarely nothing more than mindless automatons and by
and large are hardly more imposing than skeletons or zombies. But a wight created
by a possession or a curse retains its intelligence and skills from their life
before, and as mighty as the warrior might have been in life, it is now in
undeath truly a force to reckoned with.

As warriors many a wight has a near obsession for battle and the improvement of
their considerable skill with weapons. Like all undead a wight is naturally
resistant to poisons and diseases but is also highly resistant to cold - the latter
suggesting to some a connection to the cold climates and that the reason for their
growing numbers on the glaciers of Despair goes beyond the mere proximity of the
Castle Greenlight.

There have been some rumours of wights brought to being by the hand of Mordiggian
himself but most people have dismissed these as mad delusions or attempts to sow
paranoia and fear. Generally, the common folk blame the paladins for spreading such
tales in an attempt to justify the existence of their order of waning glory.

Strength:     good                Dexterity:    average             
Intelligence: average             Wisdom:       poor                
Constitution: good                Charisma:     repulsive           
Size:         medium              

They are somewhat superior to humans, and therefore earn a bit less experience.
They regenerate mana very slowly.
Their wounds heal slowly.
They possess superior health.
They possess considerable stamina.
They may master most, but not all arcane powers.
They are slow in mastering arcane powers.
They may master the most complicated of skills.
They are somewhat slow learners of skills.
They can see in the dark.
They are naturally ambidextrous.
They have a considerable resistance against cold.
They are noticeably susceptible to fire.
They are very susceptible to magical.
They have a considerable resistance against poison.
They are the dead who walk.
They can sometimes escape death.
They have no need to eat.

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