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Vampires resemble pale humans with chiseled features, which to some appear
almost bestial or grotesque. They are nocturnal hunters, who have been
condemned into the endless night. They can not stand daylight or water, and
they are known to shun both of these elements. Unlike other undeads, they
must feed in order to avoid withering, yet they cannot eat normal food.
The pool of which the vampires draw their power is tradition, which is
guarded within their secretative communities. During the long centuries of
their shadow filled existence, they have become elegant and cultivated
hunters who prefer to live close to their prey, stalking them like cattle.
As the shadows begin to fall and the night wraps the world in its murky
shroud, they are the incarnation of fear of which the townsfolk and
villagers gather to tell horror stories.

Vampires are often envied because of their immortality and ability to toy
with death, but one can not simply be born into darkness. The concept of
pureblooded vampire is but a myth of ages past. Becoming a vampire requires
both, acceptance from a figure of power, in vampire hierarchy and desire
to embrace the night willingly.

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Strength: above average
Dexterity: good
Intelligence: good
Wisdom: average
Constitution: average
Charisma: normal
Size: medium

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They are superior to humans, and therefore earn less experience.
They heal very quickly.
They may master even the most difficult of arcane powers.
They are somewhat slow in mastering arcane powers.
They may master the most complicated of skills.
They are somewhat slow learners of skills.
They can see magical auras.
They can see in the dark.
They fight with finesse, striking less often, yet scoring more criticals.
They can not eat normal food.
They are weaker in the sunlight.
They are allergic to water.
They are allergic to sunlight.
They can sometimes escape death.
They are the dead who walk.
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