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Skeletons are the animated bones of the dead, brought to unlife through some
type of dark magic. Most common type of a skeleton is the mindless automaton,
created through necromancy and fully controlled by the animating force. The
more dangerous and rarer type is the skeleton that has been animated by a curse
or by a possessing spirit for they are cunning and self-aware, and not just
necromancer's puppets.

While it can be argued that skeletons are one of the least formidable of the
undead, they still do possess a multitude of strengths and weaknesses commonly
observed among the ranks of the living dead. They are naturally resistant to
mortal ailments, like poison and disease, but tend to be highly vulnerable
against magical forces.

Through undeath a skeleton is also deceptively durable. While the exposed
skeletal frame is easy to damage, a skeleton is able to withstand a surprisingly
great amount of punishment and remain ambulatory. They have also been observed
to use the bones of the deceased to repair their own anatomy.

Some vague stories have been circulating among the populace, describing
skeletal creatures of gigantic proportions, but these have been disclaimed
by the clergy as being nothing but ravings of a madman.

Strength:     average             Dexterity:    good                
Intelligence: below average       Wisdom:       poor                
Constitution: above average       Charisma:     repulsive           
Size:         medium              

They regenerate mana very slowly.
Their wounds heal very slowly.
They possess superior health.
They possess great stamina.
They may master all but the most difficult of arcane powers.
They are somewhat slow in mastering arcane powers.
They may master the most complicated of skills.
They are somewhat slow learners of skills.
They can see invisible things.
They can see in the dark.
They are naturally ambidextrous.
They are above average users of swords.
They are above average users of polearms.
They are skilled in the use of bows.
They have a superior resistance against asphyxiation.
They are slightly susceptible to acid.
They have a slight resistance against psionic.
They are noticeably susceptible to physical.
They are very susceptible to magical.
They have a superior resistance against poison.
They are the dead who walk.
They can sometimes escape death.
They have no need to eat.

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