Help: race kobold

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 During the early days, kobolds were once a free folk, free from
 enslavement. They lived peacefully at the continent of Cantador,
 a plentiful life with their kin and without any threats. Those days
 are long gone, peacefulness and tranquility are words not known to
 kobolds anymore. Kobolds were expatriated by pure force and persecution
 by humans. Since the kobolds were banished from the lands of Cantador,
 they migrated across the waters to south. They were pushed to the only
 possible direction, towards the vast glaciers north from Milky Pass,
 near Mariner's Grief. For a while the kobolds were alone at Grimhildr
 and they nourished and and built a fortress, Mared, near the feared,
 yet worshiped Areack, The Great mount of Xellios.

 After the migration kobolds faced a barren and cold land. Only their
 strong will and tenacity allowed them to survive. They developed
 thick and long fur to protect them from the icy winds of Grimhildr,
 which makes them look much like a small and furry orc. Their hands and
 feet end in strong claws, and they have the large and sharp teeth of a
 predator. Their wide oval eyes makes it easy for them to see during
 dark winter nights. Nothing grew in the barren land so kobolds had 
 to live on dead, mostly frozen, animals. Biting and ripping pieces of
 frozen carcasses strengthened their jaws and gave them the verve to gnaw.

 They still remember the brutal way they were forced to leave their home
 so they are extremely distrustful and sometimes even hostile against
 anyone who comes near their domain.

Strength:     above average       Dexterity:    average             
Intelligence: below average       Wisdom:       average             
Constitution: average             Charisma:     repulsive           
Size:         somewhat small      

They are far inferior to humans, and therefore earn much more experience.
They have below average stamina.
They may master most, but not all arcane powers.
They are somewhat slow in mastering arcane powers.
They may master all but the most complicated of skills.
They are somewhat slow learners of skills.
They can see in the dark.
They are below average users of bows.
They are above average users of bludgeons.
They are above average users of staves.
They have a thick skin.
They can eat corpses.
They have a slight resistance against cold.
They have thick fur which provides protection against the cold.
Their thick fur can catch fire easily.
They are cowardly and sometimes obey commands out of fear for retribution.
They speak with respect to those that they fear.

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