Help: newbie_races

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Newbie Guide, Races 

ZombieMUD's races are plenty and diverse. In addition to basics 
attributes such as strength or wisdom, races have unique racial 
abilites. As the game is going through a race conversion, the races 
currently divide into old races and converted races. Converted races 
have subraces and more specials than the old ones. 

First thing to understand is the limits of each race (e.g. racial 
maxes). Each race has its own base attributes that can go up to 100. If 
an item gives +10 strength bonus, or you get +5 strength from advancing 
in a guild, a race with 100 base strength would receive these bonuses 
fully. A race with 80 base strength would receive +8 from the item and 
+4 from the guild. You can think of this as a percentage. 

The other limitation is skill and spell maxes. A race with 100 skill max 
can train a skill to 100% from a guild, given that the character has 
high enough level in that guild. A character with 80 skill max could 
only train the skill to 80, so a character with e.g. 80 spell max does 
not make a very good spellcaster. 

The Human races is the standard all other races are compared against. 
They have base attributes set at 70 and skill and spell maxes set at 
100. 

The third attribute to be aware of is the experience gain rate. Races 
superior to Humans gain experience at a slower rate, and vice versa. 

Skill and spell percents can go over racial maxes with items, bard 
spells and various other boosts. They can also go over 100%. 

Each race has its own skill and spell costs. Some races find it very 
easy to learn spells, but might find it very difficult to learn skills, 
or vice versa. Some races that are very superior attribute-wise might 
find both skills and spells hard to learn. The harder it is for a race 
to learn skills or study spells, the more experience it will require, 
and vice versa. 

While the old races are very much as playable as the new converted ones, 
the latter are much more in depth. They have racial areas, more specials 
and you can spend exp on some of the converted races to upgrade them. 
Finding out the special abilities and racial area for a specific race is 
up to you. 

The converted races that are upgradeable have the ability to store 
experience with a skill called 'introversion'. This experience is safe 
within your character's soul should you die. 

Type 'help races' to see the list of races. 

Type 'help race <racename>' to see the description and specifics of a 
race. 

Read 'help newbie guilds' for the next chapter in Newbie Guide.


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