Help: guildbonus_change

» Help index » Guilds » Races

Some minor (and a few not so minor) changes were made to the bonuses granted
by several guilds and their subguilds on May 17 2015. The affected (sub)guilds
either exceeded the amount of bonus allowed or fell short of it.
  
These changes are detailed below:

------------------------------------------+-------------------------------------
  ABJURERS                                |  BARDS
    The Masters of Magic:                 |    Mainguild:
       * Wisdom               +5          |       * Intelligence         +5
       * Spellpoints          +5          |       * Charisma             +5
       * Resist, asphyxiation -1          |  
    The Masters of Elements:              |  
       * Wisdom               -5          |  
       * Spellpoints          -5          |  
------------------------------------------+-------------------------------------
  CLERICS                                 |  DRUIDS
    Mistwalkers:                          |    Dryad:
       * Wisdom              +5           |       * Wisdom               +4
       * Sp regeneration     -5           |    Elementalist:
    Order of Shadow:                      |       * Wisdom               -1
       * Intelligence        +5           |       * Resist, fire         +1
       * Sp regeneration     -5           |       * Resist, cold         +1
    Order of Light:                       |       * Resist, electric     +1
       * Wisdom              +3           |       * Resist, asphyxiation +1
       * Constitution        +2           |    Filidh:
       * Sp regeneration     -4           |       * Wisdom               +4
       * Hp regeneration     -1           |    Scathach:
                                          |       * Wisdom               -1
                                          |       * Resist, magical      +4
------------------------------------------+-------------------------------------
  FIGHTERS                                |  HEALERS
    Blademasters:                         |    Grand Medics:
       * Resist, physical     -1          |       * Resist, poison       -1
    Brawlers:                             |    Harmonizers:
       * Resist, physical     -1          |       * Resist, poison       -1
    Masters of Defence                    |  
       * Hp regeneration      +2          |  
       * Resist, physical     +2          |    
    Myrmidons:                            |  
       * Resist, physical     -1          |  
    The Royal Warders:                    |  
       * Hitpoints            +30         |  
       * Resist, physical     -1          |  
------------------------------------------+-------------------------------------
  MAGES                                   |  MONKS
    Advanced Elementalists:               |    Mainguild:
       * Resist, fire         -1          |       * Wisdom             +1
    Elemental Champions:                  |    Master of Martial Arts:
       * Resist, asphyxiation -1          |       * Strength           +1
    Master Magicians:                     |       * Dexterity          +1
       * Sp regeneration      +3          |       * Hitpoints          +20
       * Resist, fire         +3          |       * Spellpoints        +20
       * Resist, magical      +4          |       * Sp regeneration    +1
    Spell Weavers:                        |       * Resist, physical   -1
       * Sp regeneration      +1          |       * Resist, cold       -1
       * Resist, magical      +2          |       * Resist, fire       -1
                                          |       * Resist, electric   -1
                                          |    Masters of the Body:
                                          |       * Dexterity          -1
                                          |       * Resist, physical   -1
                                          |    Masters of the Mind:
                                          |       * Strength           -1
                                          |       * Hp regeneration    -13
                                          |       * Spellpoints        +15
                                          |       * Resist, physical   -1
------------------------------------------+-------------------------------------
  NECROMANCERS                            |  PALADINS
    Mainguild:                            |    Knights Hospitalar:
       * Hp regeneration      -20         |       * Resist, physical     -3
       * Resist, cold         +10         |       * Resist, magical      +3
    Advanced Undeads:                     |    Knights Inquisitor:
       * Intelligence         +5          |       * Resist, fire         -5
       * Sp regeneration      +3          |       * Resist, magical      +5
       * Resist, cold         +2          |    Knights Templar:
    Masters of Death:                     |       * Resist, physical     -3
       * Resist, magical      +2          |       * Resist, magical      +3
       * Resist, cold         +2          |  
    Unholy Protectors:                    |  
       * Sp regeneration      +4          |  
       * Intelligence         +6          |  
       * Wisdom               +2          |  
       * Resist, cold         +1          |  
       * Resist, magical      +1          |  
------------------------------------------+-------------------------------------
  PSIONICISTS                             |  RANGERS
    Psychokinetics:                       |    Ranger Loremasters:
       * Sp regeneration      +2          |       * Hp regeneration      +1
       * Resist, psionic      -2          |       * Sp regeneration      +1
       * Resist, cold         +1          |       * Constitution         +5
       * Resist, fire         +1          |       * Resist, physical     -1
       * Resist, physical     +2          |    Rangers of the Deep Forest:
    Psychometabolics:                     |       * Strength             -5
       * Sp regeneration      +2          |       * Resist, physical     +2  
       * Resist, psionic      +2          |    Rangers of the Forgotten Desert:
    Telepathics:                          |       * Constitution         -5
       * Sp regeneration      +2          |       * Resist, physical     +2
       * Resist, psionic      +2          |    Rangers of the High Mountains:
                                          |       * Strength             -5
                                          |       * Resist, physical     +2
------------------------------------------+-------------------------------------
  SAMURAI                                 |  SORCERERS
    Artists of Samurai:                   |    Mainguild:
       * Hitpoints            +13         |       * Sp regeneration      +1
       * Spellpoints          +13         |    The Faction of Balance
    Dojo of Bushido                       |       * Spellpoints          +25
       * Hitpoints            +25         |       * Hitpoints            +25
       * Spellpoints          +25         |    The Faction of Chaos
    Dojo of Ninjutsu                      |       * Sp regeneration      +2
       * Hitpoints            +13         |    The Faction of Order
       * Spellpoints          +13         |       * Sp regeneration      +2
    Samurai Shogunate                     |  
       * Hitpoints            +18         |  
       * Spellpoints          +8          |  
------------------------------------------+-------------------------------------
  THIEVES                                 |  OTHER
    Mainguild:                            |    Magus Artiste
       * Dexterity            +2          |       * Dexterity            +5
       * Sp regeneration      +1          |       * Charisma             +5
    Assassins:                            |       * Hp regeneration      +5
       * Dexterity            +5          |       * Spellpoints          +10
       * Hitpoints            +10         |       * Hitpoints            +10
       * Spellpoints          +10         |    The Masters of Melee:
       * Resist, acid         -1          |       * Dexterity            -5
       * Resist, asphyxiation -1          |       * Strength             -5
       * Resist, fire         -1          |       * Hitpoints            -50
       * Resist, poison       -1          |       * Resist, psionic      -1
    Herbalists:                           |    Tur Loc-Maethor:
       * Dexterity            +2          |       * Dexterity            +10
       * Constitution         +1          |       * Wisdom               +5
       * Hp regeneration      +1          |       * Hitpoints            +10
       * Hitpoints            +11         |       * Spellpoints          +20
       * Spellpoints          +10         |       * Resist, physical     -5
       * Resist, magical      -1          |       * Resist, magical      -3
    Muggers:                              |
       * Strength             +1          |  
       * Dexterity            +3          |  
       * Constitution         +2          |  
       * Hitpoints            +20         |  
       * Spellpoints          +3          |  
    Master Thieves                        |  
       * Dexterity            +15         |  
       * Hitpoints            +6          |  
------------------------------------------+-------------------------------------


«  Back to topics